Collaboration Meets Interactive Spaces by Craig Anslow, Pedro Campos, Joaquim Jorge

By Craig Anslow, Pedro Campos, Joaquim Jorge

This ebook explores the technological advances and social interactions among interactive areas, surfaces and units, aiming to supply new insights into rising social protocols that come up from the experimentation and long term utilization of interactive surfaces.

This edited quantity brings jointly researchers from world wide who examine interactive surfaces and interplay strategies inside of huge screens, wearable units, software program improvement, safety and emergency administration. delivering either conception and sensible case reports, the authors examine present advancements and demanding situations into 3D visualization, huge surfaces, the interaction of cellular phone units and big screens, wearable structures and head fastened screens (HMD’S), distant proxemics and interactive wall monitors and the way those may be hired in the course of the domestic and paintings areas.

Collaboration Meets Interactive Spaces is either for researchers and practitioners, supplying readers with a coherent narrative into the present state of the art inside of interactive surfaces and pervasive show know-how, supplying precious instruments and methods as interactive media more and more permeates daily contexts.

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Proceeding of CHI 2011 ACM. NY, USA, New York, pp 197–206 6. Morris MR (2012) Web on the wall: insights from a multimodal interaction elicitation study. Proceedings of ITS 2012. ACM, New York, NY, USA, pp 95–104 7. Vatavu RD (2013) A comparative study of user-defined handheld vs. freehand gestures for home entertainment environments. J Ambient Intell Smart Environ:187–211 3 Spontaneous Gesture Production Patterns . . 45 8.

4b), the movement is restricted to the plane that is parallel to the current view. A block remains selected until released with a double-tap. While selected it is not subject to the physics engine and can be left hanging in midair. We found this was necessary for users to alternate between block and camera manipulation. However, the movement of all the other blocks in the stack is still governed by the physics engine. A double-tap releases a block at which time the physics engine is applied to it and it will drop onto whatever is below it, the stack, table or floor.

Jordà S et al (2007) The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces. In: Proceedings of the 1st international conference on Tangible and embedded interaction. ACM, pp 139–146 13. McCord G et al (2008) A pen and paper metaphor for orchid modeling. In: GRAPP. pp 119– 124 14. 0 from Official Microsoft Download Center. id=23714 15. 0 SDK. com/en-us/library/ff727815. aspx 16. Microsoft, Presentation Layer versus Core Layer Applications. aspx 17. Oh J-Y, Stuerzlinger W (2005).

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